CEA Plugins - Part 2: Anatomy of a CEA plugin

Author - Daren Thomas

Let's take a bird's-eye view of the parts that make up a CEA plugin. We'll cover the interface expected by the CEA when you define a plugin as well as it's default implementation: cea.plugin.CeaPlugin.

If you'd rather just start with an example and tinker from there, skip to Part 3: Introduction to the CEA plugin template and come back here if you have any questions.

This is part 2 in a series of articles on CEA plugins:

Anatomy of a CEA plugin

The CEA maintains a list of plugins in the config.plugins list, stored in the Configuration file by fully qualified class name under general:plugins. Fully qualified class name means: The whole "path" to the class, including the packages and module. The cea.config.Configuration class uses those class names to instantiate plugin objects at runtime.

This leads to a first observation: A CEA plugin is a class that can be instantiated without arguments.

CeaPlugin class diagram

Each plugin is expected to expose the following fields:

  • scripts: A dict containing the definitions of the tools provided by the plugin (in the same shape as cea/scripts.yml)

  • plot_categories: A list of cea.plots.categories.PlotCategory instances

  • schemas: A dictcontaining the definitions of the input and output files added by the plugin (in the same shape as cea/schemas.yml)

  • config: a configparser.ConfigParser instance containing the definitions of the parameters provided by the plugin (in the same format as cea/default.config)

In addition, the __str__() method is expected to return the fully qualified name of the plugin class - this is used to save the list of plugins to the config file. The class cea.plugin.CeaPlugin would therefore return "cea.plugin.CeaPlugin"

This may sound like a lot to implement, but in practice, creating a CEA plugin is as easy as subclassing cea.plugin.CeaPlugin and filling out some files - this is due to the default implementation of these fields as properties of CeaPlugin.

scripts

The default implementation of the scripts property will read a scripts.yml file in the same folder as the class is defined in and return that.

The scripts.yml file is optional. If you don't provide one, then your plugin does not provide any scripts.

See Part 3: Introduction to the CEA plugin template for an in-depth look at the contents of such a file - or browse the cea/scripts.yml file that defines the CEA core scripts on GitHub.

plot_categories

Each plot in the CEA is part of a category - this is represented internally by the cea.plots.categories.PlotCategory class and exploses the property plots to list all the plot classes in that category. See the Gory Details for the full story. You could implement this list yourself, but the default implementation will make your life much, much easier:

The default implementation reads a plots.yml file in the same folder as the class is defined in and builds subclasses of cea.plugin.PluginPlotBase automatically.

See Part 5: How to add your own plots to the CEA for a full explaination of how to write a plots.yml file.

The plots.yml file is optional. If you don't provide one, then your plugin does not provide any plots

NOTE: If the plots.yml mechanism is too simplistic, you can override this property to get the full power of CEA plotting.

schemas

The default implementation of the schemas property will read a schemas.yml file in the same folder as the class is defined in an return that.

The format is the exact same format as used by the cea: cea/schemas.yml.

Any locator methods defined in your plugin's schemas.yml file will be added as methods to the cea.inputlocator.InputLocator class at runtime. In addition, for csv, dbf and shapefiles, the locator method will support read() and write() to load and save Dataframes to disk. Some examples:

config = cea.config.Configuration()locator = cea.inputlocator.InputLocator(scenario=config.scenario, plugins=config.plugins)locator.get_zone_geometry()Out[4]: u'c:\\project\\scenario\\inputs\\building-geometry\\zone.shp'zone_df = locator.get_zone_geometry.read()zone_df.NameOut[7]:0 B10001 B10012 B10023 B10034 B10045 B1005Name: Name, dtype: object

The path denoted by the locator method definitions is given by the field file_path. This is a string using forward slashes (/) to separate path names, relative to the current scenario. You can embedd variables in this string using the syntax {varname} and the InputLocator will replace those variables with keyword arguments provided when calling either the locator method itself or the read and write methods.

The schemas.yml file is optional. If you don't provide one, then your plugin does not provide any input and output files - this could be the case for a plugin that only provides new plots to data already provided by the CEA core.

config

The default implementation of the config property will read a plugin.config file in the same folder as the class is defined in and return it as a configparser.ConfigParser object.

See Configuration File Details for more information on how to set this up.

The plugin.config file is optional. If you don't provide one, then your plugin does not provide any additional parameters to the ones provided by the CEA core.

Summary

The default implementation of the cea.plugin.CeaPlugin class does most of the heavy lifting for you. This leaves you to focus on the content of your plugin: The scripts and plots.

To create your own plugin, you should therefore start with something like this:

import cea.pluginclass MyPlugin(cea.plugin.CeaPlugin):pass

This is already a valid plugin, although one that doesn't really do much - adding the files mentioned above (scripts.yml, plots.yml, schemas.yml and plugin.config) will automatically add functionality to your plugin.

A good starting point is the CEA plugin template repository on GitHub - read all about that in Part 3: Introduction to the CEA plugin template!

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